Category: Blog

  • Results and Enrolling at Uni

    Results and Enrolling at Uni

    Over the past week I received my results for my UAL Games Design and Development which was Distinction and my good news continued as I received confirmation of my place at The University of Staffordshire. A few key factors drew me to Staffordshire 24/7 labs to do work in was a major factor along with…

  • Unit 8: Packaging attempts, an Open Evening and major write ups

    Unit 8: Packaging attempts, an Open Evening and major write ups

    Having finished the production of my game I set out to package my game and found I kept on getting errors, unknown errors. I searched for a solution and tried many fixes including updating Visual Studio, updating the Windows SDK on my PC. In the end someone noted when looking through my output log that…

  • Unit 8: Changing of Research

    Unit 8: Changing of Research

    I have been procrastinating my secondary research and have decided to change each one for various reasons. With Fire Emblem Fates I feel I had enough story research from Pokemon Super Mystery Dungeon so I have decided to look at character art from Fire Emblem Engage. I have found that I own an the game’s…

  • Unit 8: Level 3 Map Overhaul, Melee, Mini Map, Behaviour Trees and Phase 2 for the Boss

    Unit 8: Level 3 Map Overhaul, Melee, Mini Map, Behaviour Trees and Phase 2 for the Boss

    I found when testing level 3 that the I found the corridors and the whole map felt too big and boring to navigate. Knowing I had all the assets for the level I used the dungeon generator to create me another level map that I could use, I then scaled it down as I felt…

  • Unit 8: Needwood Forest Trip

    Unit 8: Needwood Forest Trip

    I travelled north this week to visit family as they live on the border of the Needwood Forest. I knew this trip was coming and considering that my first dungeon level in a forest I thought it would be worthwhile looking round the forest for inspiration and research. I used my Unit 8 Trello board…

  • Unit 8: “Small” Additions

    Unit 8: “Small” Additions

    When I was testing the boss I found that his attack that do radial damage can do tiny amounts of damage to the player. To make it so the player did not lose by 0.1 damage or a similar low amount of damage I added rounding to the players damage. To do this I took…

  • Unit 8: Interaction, Portals, Sounds and Fog

    Unit 8: Interaction, Portals, Sounds and Fog

    For the next major aspect of my game I wanted to create a interaction system for the player to go up to a character and see what they had to say. This was for world and story building so that when I have my story complete I have a way to deliver some of it.…

  • Unit 8: Fixes & Boss AOE Attacks

    Unit 8: Fixes & Boss AOE Attacks

    I managed to fix the fireball, to do this I had to examine how I was firing the the fireball in the first place. I looked at the first person template for unreal which comes with a gun as a starter asset. For the transform of the projectile for the gun was set to the…

  • Unit 8 : Sprite Art Overhaul

    Unit 8 : Sprite Art Overhaul

    When overhauling my sprites I decided to start with a base that would be applied to any sprite I would create making movement, angles and shading easier. I found a YouTube short that gave me a quick rundown of this process: https://youtube.com/shorts/aLPPSjmRQgc?si=P2C6nEWDUDsACc_W. It helped with front, front diagonal and back sprites and then I managed…

  • Unit 8: Getting a Functional Baseline

    Unit 8: Getting a Functional Baseline

    With the help of my tutor it was determined the problem with my model was the UV map (UV mapping is the process of projecting a 3D model’s surface into a 2D space (the UV map) to enable accurate application of textures). This led to a lot a remapping of the UV’s the best way we…