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Results and Enrolling at Uni

Over the past week I received my results for my UAL Games Design and Development which was Distinction and my good news continued as I received confirmation of my place at The University of Staffordshire. A few key factors drew me to Staffordshire 24/7 labs to do work in was a major factor along with…
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Unit 8: Packaging attempts, an Open Evening and major write ups

Having finished the production of my game I set out to package my game and found I kept on getting errors, unknown errors. I searched for a solution and tried many fixes including updating Visual Studio, updating the Windows SDK on my PC. In the end someone noted when looking through my output log that…
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Unit 8: Changing of Research

I have been procrastinating my secondary research and have decided to change each one for various reasons. With Fire Emblem Fates I feel I had enough story research from Pokemon Super Mystery Dungeon so I have decided to look at character art from Fire Emblem Engage. I have found that I own an the game’s…
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Unit 8: Level 3 Map Overhaul, Melee, Mini Map, Behaviour Trees and Phase 2 for the Boss

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Unit 8: Needwood Forest Trip

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Unit 8: “Small” Additions

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Unit 8: Interaction, Portals, Sounds and Fog

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Unit 8: Fixes & Boss AOE Attacks

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Unit 8 : Sprite Art Overhaul

When overhauling my sprites I decided to start with a base that would be applied to any sprite I would create making movement, angles and shading easier. I found a YouTube short that gave me a quick rundown of this process: https://youtube.com/shorts/aLPPSjmRQgc?si=P2C6nEWDUDsACc_W. It helped with front, front diagonal and back sprites and then I managed…
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Unit 8: Getting a Functional Baseline



