Sublime Theros

Sublime Theros

  • L3: Final Project (Rirgon)
  • Mechanics Prototyping
  • Pre-Production for Gameplay Designers
  • About Theros (Me)

A Gameplay Design & Production Student’s Portfolio

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Hi I’m Tristan,
A Gameplay Design and Production Student at the University of Staffordshire with a Diagnosis of Autism and Pathological Demand Avoidance. My lived experiences and self understanding of my difficulties which allows me to help others.
I aim to use my passion and knowledge to create insightful yet enthralling games, with the purpose of educating and informing those with their own differences and difficulties.

Pre-Production for Gameplay Designers
University of Staffordshire

In this project I worked on:

  • Game Concepting and Overview
  • Designing the Core Pillars of the Game
  • Creating the Gameplay Systems & Mechanics
  • Planning a Narrative and Characters
  • Creating a plan for Level Flow and Progression
  • Planning a Diegetic User Interface
  • Mapping a Control Scheme
  • Preparing asset lists and planning the Audio
Learn More

Mechanics Prototyping
University of Staffordshire

In this project I worked on:

  • Design Documentation
  • Timers
  • Weapons
  • Materials
  • Particles
  • Bubble and Pixel Mapping
  • Gameplay Loops and Diagramming
Learn More

UAL Level 3 Final Project
Bournemouth & Poole College

In this project I worked on:

  • Planning and Research for environments and level design
  • Pixel art creation
  • Implementation of 2D sprites in Unreal Engine
  • Creation and Texturing of 3D assets
  • Blueprint Visual Scripting of
    • Interaction system
    • Magic absorbing melee
    • Fireball and Lightning attacks
    • Behaviour Trees for enemy AI
    • Boss Battle including 3 attacks that change between two phases
Learn More
Sublime Theros

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