For this project I used a framework to make a game level, taking what I learnt within the lectures and extrapolating it to create I well thought out and cohesive level.
This module covered topics such as:
- Health Systems
- Weapons
- Timers
- Basic Enemy AI
- Parent and Child Classes
- Materials
- Particles
- Meta Sounds
In addition self taught and added features such as:
- a Boss Battle
- Enemy Spawning
- Stealth System
- A Post Effect Volume to make the game look retro


















