For this project I used a framework to make a game level, taking what I learnt within the lectures and extrapolating it to create I well thought out and cohesive level.
This module covered topics such as:

  • Health Systems
  • Weapons
  • Timers
  • Basic Enemy AI
  • Parent and Child Classes
  • Materials
  • Particles
  • Meta Sounds

In addition self taught and added features such as:

  • a Boss Battle
  • Enemy Spawning
  • Stealth System
  • A Post Effect Volume to make the game look retro