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Unit 8: Focus Group Meet 1

For the first meeting of my social group I wanted to establish what the focus group would be about and what would be expected from the participants. I wanted to asked key questions and I settled on four: Participant 1’s responses to my questions: Participant 2’s responses to my questions Participant 3 could not attend…
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Unit 8: Establishing my Mechanics

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Unit 8: Researching Game Pitches

To research games pitches as a class we watched the Nintendo Direct live on the 27/03/25 to gather research on game pitches My personal prediction was for a Pokemon Mystery Dungeon remake/remaster of the Explorers games but due this not being shown at the pokemon presents a month ago my hope were not high. The…
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Unit 8: Planning a Game Pitch

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Unit 8: Proposal Week

This week we were given the proposal pack for the Final Major Project. Within that we had several aspects we needed to outline when creating our proposal This inlcuded: For me some of these answers were simple, I already knew I wanted to look at Pokémon Super Mystery Dungeon for its dungeon design and the…
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Unit 8: Engaging with the Task

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Unit 8: Occlusion Masking in Unreal

When researching videos on the Paper ZD plugin and HD-2D games I saw an effect demonstration of an effect where objects in front of the player became transparent in a circular shape creating a porthole view of the player. This is something that would make my gameplay experience far better so I sought out a…
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Unit 8: Pixel Art Refinement

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Unit 8: Animation Graphs in Unreal

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Unit 8: HD-2D Animation in Unreal

I started by using Paper 2D’s sprite actions to extract my sprite sheet into individual sprites. Then I used bulk actions to set all the sprites pivot mode to bottom centre. Next I made my flipbooks by selecting the sprites that were part of the idle animation right clicking and selecting create flipbook. I then…


