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Unit 8: Focus Group Meet 1

For the first meeting of my social group I wanted to establish what the focus group would be about and what would be expected from the participants. I wanted to asked key questions and I settled on four: Participant 1’s responses to my questions: Participant 2’s responses to my questions Participant 3 could not attend…
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Unit 8: Establishing my Mechanics

During my research I have been using Suno AI to create Chiptune music to go into my game, I have generated music that suits my needs now and I intend to test it out on during the first meet of my focus group as well as possibly make another survey to gain feedback on it.…
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Unit 8: Researching Game Pitches

To research games pitches as a class we watched the Nintendo Direct live on the 27/03/25 to gather research on game pitches My personal prediction was for a Pokemon Mystery Dungeon remake/remaster of the Explorers games but due this not being shown at the pokemon presents a month ago my hope were not high. The…
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Unit 8: Planning a Game Pitch

I have begun to plan out my mechanics, the first map will have monsters that chase you, I intend for there to be a simple way to evade them or defeat them, maybe drawing them through a light which kills the monsters, similar to Minecraft zombies but the effect would be instant. The second map…
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Unit 8: Proposal Week

This week we were given the proposal pack for the Final Major Project. Within that we had several aspects we needed to outline when creating our proposal This inlcuded: For me some of these answers were simple, I already knew I wanted to look at Pokémon Super Mystery Dungeon for its dungeon design and the…
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Unit 8: Engaging with the Task

For my Final Major Project I will be focusing on the mechanics of my game as priority. I want to create 3 levels followed by a boss as well as a hub world. Each level will have a mechanic that will be included in the subsequent levels. I also would like to have scaling difficulty…
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Unit 8: Occlusion Masking in Unreal

When researching videos on the Paper ZD plugin and HD-2D games I saw an effect demonstration of an effect where objects in front of the player became transparent in a circular shape creating a porthole view of the player. This is something that would make my gameplay experience far better so I sought out a…
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Unit 8: Pixel Art Refinement

I decided that I would be prudent to attempt to make more detailed sprites. I felt even if I did not like the product I could ask people in a survey about their opinions on the style and what they would prefer. I actually success as it was only adding detail and not a complete…
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Unit 8: Animation Graphs in Unreal

I then had to set up the animation blueprint. It is separated into the event graph and the animation graph. The event graph was simple as all that needed to be done was get a reference to the Paper ZD character and set it on initialisation of the game. This sets the sprite to appear…
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Unit 8: HD-2D Animation in Unreal

I started by using Paper 2D’s sprite actions to extract my sprite sheet into individual sprites. Then I used bulk actions to set all the sprites pivot mode to bottom centre. Next I made my flipbooks by selecting the sprites that were part of the idle animation right clicking and selecting create flipbook. I then…


