Level 3: Unit 4 & 7: Historical Significance of Game Mechanics 


Units 4 & 7: Historical Significance of Game Mechanics 

Planning

I am going to create a timeline on Miro (a digital pin board tool). I feel I will be able to use Miro to make an engaging timeline that users can navigate through. I will aim to increase the understanding of Pokémon’s Hidden Machine (HM) system of field moves and how they were implemented, added upon, phased out and finally removed. The first game I got was Pokémon Ruby and I want show my passion for the franchise by making my timeline about it. My timeline will have information slowly fed to the reader so that they do not get overwhelmed and it will also have other little bits of interesting and relevant data. I intend to have a finished product that I can use again to help new players or to illustrate a point. My timeline will use colours to, not only draw in people but also to direct people as I intend to have a key to aid navigation and interpretation. I want my timeline to be visually exciting and built in such a way that it looks like it could be a giant wall poster on a child’s bedroom wall. I will use lots of images to achieve this. I considered adding all the side series of Pokémon but this would make the task monumental and unachievable within the timeframe and only some of the Mystery Dungeon games included HMs, the focus of my timeline. The amount of information would require careful construction for the timeline to be consumable.

Research

The Nintendo Power Red and Blue Guide had a complete walk-through of the games explaining every step for the target audience. This included where to get each HM, how to use them, where to use them, what abilities they gain you and which Pokémon can learn them.

The Nintendo Power Gold and Silver Guide contains similar information to the Red and Blue guide but for the Johto Region, detailing the route through the Johto Region and later the Kanto Region for the elite four, champion and post game.

The Nintendo Power Guide for Ruby and Sapphire again had a detailed walkthrough for your journey through Hoenn Region, similar to the prior guides. However featured a new page on travelling through Hoenn Region, featuring the two different bikes and the twelve moves usable in the field.

The Nintendo Power Guide for Diamond and Pearl has all the features of the Ruby and Sapphire guide including a one page guide to the twelve field moves, however this page had more information about the gym badges were required without having to look for it elsewhere in the guide. I welcomed this change as it made my research a lot easier.

The Black and White Guide I found was published by Prima Games rather than Nintendo Power as the magazine had discontinued it Player’s Guides in 2007. This guide was better formatted as it was a PDF with extra functionality as each page had links that took you to different parts of the guide. For my research it proved useful and the version I had found was made for digital distribution so more detail was put into it and therefore I had an easier time gathering information about the HMs in the game.

The X & Y guide was was the guide that was hardest to find and I had to make an account with a digital library and officially borrow and return it. The quality was not great but I was able to find the necessary information about HMs in the game and how Pokemon prepared to transition away from the HM system in Pokémon X & Y.

I felt it necessary to review the Pokémon Omega Ruby and Pokémon Alpha Sapphire Guidebook as it was a key game in the transition away from HMs. However, it was again difficult to acquire a PDF of the book and again had to settle for using the digital library to borrow it but again the quality was poor, missing tops and bottoms of pages as can be seen above. Despite difficulties faced I was able to find the information I needed to display in my timeline about the Soaring mechanic as right-hand image above.

The Alola Region Guide for Sun and Moon was easier to acquire and contained a lot of useful information about the Poké Ride system which was the first system to replace HMs.

To look into how GameFreak (the company behind the development of Pokémon for Nintendo) first handled a more open world game with Pokémon Legends Arceus. I found the website for the game the best place to gather secondary research as it was quite detailed and still was available due to it being a relatively new game. It had information on all the mounts, which area you acquire them in and how they help the player navigate.

When looking at Scarlet and Violet after I failed to find free access to a guidebook I found a walk-through of the games written by IGN. It was detailed enough to make my own frame on the Miro board timeline about how the Miraidon and Koraidon mechanic works and how GameFreak still somewhat path the player with the mechanic.

After watching this tutorial I believe I can recreate the HM system with an interactable key that instead of simply entering the item’s collision box you have to interact with it to collect it. However, I feel substantial modification to the code is needed to make it work for me as I was considering the collectable item to be a creature that can move which may drastically change the code needed.

HM survey Feedback

I included a question in my survey on the HM system about how it and the mechanics that replaced it, could be improved upon in the mechanic example. A dominant answer was “make it less buggy”, this I feel was regarding the Miraidon and Koraidon system from Pokémon Scarlet and Pokémon Violet and the ride Pokémon of Hisui from Pokémon Legends Arceus. I feel given time I can achieve this but I may have to reassess my plan for the Rock Climb ability as I feel a high jump could be exploitable, maybe translate (teleport) the player from one location to another, if they have the relevant item. An answer I received was to integrate it into existing moves, but for how I intend to set up my mechanic it is not relevant. Another response which suggested that I make them unlock at major events is something already in consideration from my research on Pokémon Ruby and Pokémon Omega Ruby. Finally, an answer suggested a non linear path option which is something I will at as an extension but it will be low priority.

Production

Reflection

I was correct in my research that a jump would lead to issues of a “buggy” nature, so I settled for the player to be able to teleport on interaction at the cliff if they had the rock slime. If I were to expand on these mechanics I might add mini games for collecting the slimes, so on interaction the mini game would appear. I would also figure out the animations and visuals for the slimes performing their abilities. This could be as simple as an image representing what they do, a classmate suggested pixel art animations but the best would be full 3D animation. In conclusion, I have greatly expanded my understanding of the blueprint system in Unreal Engine due to having to overcome many errors and used my research effectively when creating my mechanics.

Reference List

Averill, A., Leang, J. and Williams, D. (2000). Official Nintendo Power Pokemon Gold Version and Silver Version Player’s Guide. [online] Nintendo of America. Available at: https://archive.org/details/NintendoPower2000PokemonGoldSilver/mode/2up [Accessed 12 Jan. 2025].

Folsom, J. (2004). Official Nintendo Power Pokemon Ruby and Sapphire Player’s Guide. Nintendo of America.

IGN. (2022). Walkthrough – Main Quests by Level – Pokemon Scarlet and Violet Guide – IGN. [online] Available at: https://www.ign.com/wikis/pokemon-scarlet-violet/Walkthrough_-_Main_Quests_by_Level [Accessed 23 Jan. 2025].

Loe, C. (2007). Pokémon Diamond and Pearl: Official Nintendo Player’s Guide. [online] Nintendo of America. Available at: https://archive.org/details/pokemon-diamond-pearl-nintendo-players-guide [Accessed 12 Jan. 2025].

Nintendo of America (2022). Pokémon Legends: Arceus | Official Website | Pokémon. [online] Available at: https://legends.arceus.pokemon.com/en-us/ [Accessed 23 Jan. 2025].

Pokémon Company International (2011). Pokémon Black and White: Prima’s Official Strategy Guide. [online] Translated by H. Yamamori. Translated by T. Hove. and Translated by S. Munday. The Pokémon Company International. Available at: https://www.docdroid.net/h57f/prima-2011-pokemon-black-white-pdf [Accessed 15 Jan. 2025].

Pokémon Company International (2013). Pokémon X and Pokémon Y: the Official Kalos Region Guidebook. [online] Pokemon Company International.

Pokémon Company International (2014). Pokémon Omega Ruby & Pokémon Alpha Sapphire. Pokemon Company International.

Shinoda, P.J. (1998). Pokémon: Official Nintendo Player’s Guide. [online] Nintendo of America. Available at: https://archive.org/details/Nintendo_Players_Guide_GB_Pokemon_1998 [Accessed 12 Jan. 2025].

‌Stratton, S. (2016). Pokémon Sun & Pokémon Moon: The Official Alola Region Strategy Guide. [online] The Pokémon Company International. Available at: https://archive.org/details/SunMoonGuide/mode/2up [Accessed 15 Jan. 2025].

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