Level 3: Unit 5 & 6: Visual & Audio Production


Unit 5 & 6: Investigating Audio and Visual Production

Research

Mid shot of Shez (the protagonist) summoning his power and sword for the first time.

Close up of Shez preparing to re-engage Byleth (an antagonist) after summoning his power.

Multiple mid shot cuts introducing the Ashen Wolves (Hapi, Yuri, Constance & Balthus). This technique is used multiple times during the trailer to show the characters of the different routes of the game.

This mid shot of a character during a social part of the game showing features and character tendencies.

Dramatic cut showing the Fire Emblem to demonstrating Byleth’s power which will be the focus of the next section of the trailer.

Close up of Byleth pointing her sword towards the camera threatening the protagonist.

This is closest to an over the shoulder shot to show Byleth intimidating Shez.

A cowboy shot of Shez setting the stage for the final fight between Shez and Byleth.

A wide shot of Shez and Byleth fighting with Shez having the upper hand. This shows parallels to the start where he was the weaker of the two.

Audio timeline:

0.03: Nintendo Switch snap
0.04 – 0.08: Shimmering and rushing wind
0.05 – 0.16: In-game ialogue from Arval and Byleth
0.10 – 1.06: Music plays (Apex of the World, Three Hopes variant)
0.12: Magic flourish sound
0.13 & 0.14: Metal sword clink x2
0.16: Sword swinging
0.21: Magic energy
0.22 – 0.28: Voice of from Shez
0.23- 0.28: Sword slashing sounds
0.30 – 0.51: Dialogue from the Ashen Wolves
0.31 – 0.36: Slashing sounds
0.38 – 0.41: Thunder Crashing
0.44 – 0.46: Smashing and grunting
0.51: Dark energy noise
0.52 – 0.57: Dialogue from Claude, Edelgard and Dimitri
1.00: Whooshing noise
1.00 – 1.03: Dialogue from Dimitri
1.05: Glass shattering
1.06: Reverse whoosh
1.08 – 1.56: Music plays (Melody of Clarity)
1.11 – 1.53: Dialogue from multiple characters
1.16: Sword clink
1.55: Sword Slashing
2.00 – 2.16:
Orchestral music

An extreme wide shot to show off the world, this makes up a lot of the first part of the trailer.

Wide shot of Ganondorf during his ascent to power.

A wide shot of Zelda falling and Link trying to catch her.

A very wide shot of Link fighting and protecting the citizens of Hyrule.

An over the shoulder shot of Raru comforting Zelda.

I think this is a wide shot of Link flying through the skies of Hyrule as it shows his whole body as well as some environment.

A very wide shot of Link using the new rewind mechanic.

A close up of Ganondorf at the moment of his ascension.

An over the shoulder shot of Link fighting a Gleeok.

audio Timeline:

0.01: Nintendo Switch snap
0.02 – 0.16: Wind rushing
0.12 – 0.38: Soft clarinet that progresses into a grandiose orchestral piece
0.17 – 0.25: Axe swinging and hitting
0.32 – 0.38: Wind rushing as Link falls
0.38 – 0.50: Legend of Zelda Fanfare
0.47: Flap of cloth as Link deploys his glider
0.50 – 1.07: Hopeful orchestral music plays
0.53: Bird tweeting
1.00: Slight clapping as Link climbs a mountain
1.03 – 1.05: Water rushing down a stream
1.09 – 1.18: Ominous reverse singing/humming and piano
1.09: Loud thumping and sand rushing sound
1.10 – 1.18: Rumbling noises
1.18 – 1.20: Ominous music builds
1.20 – 1.50: Villainous orchestral music plays
1.28 – 1.29: Boots stomping as Link runs
1.30 – 1.32: Wind rushing
1.32: Stomp as Link jumps
1.33: Splashing sounds
1.34 – 1.35: Wind rushing
1.35 – 1.36: Stone on stone grinding
1.36 – 1.37: Wind flapping cloth
1.38: Whipping wind as Link swings a spear
1.39 – 1.41: Distorted singing
1.43 – 1.44: Horse snorts and then whinnies
1.45: Ground rumbling
1.51 – 2.06: Peaceful orchestral music
1.53 – 2.09: Voiceover from Raru and Zelda
2.06 – 2.10: Music builds
2.10 – 2.43: Intense orchestral music
2.14: Magical sound as Link parries an attack
2.15 – 2.16: Wind rushing
2.17: Whizzing and pops like fireworks
2.19 – 2.20 : Hoofs thumping on the ground
2.22: Magical noises as Link uses rewind
2.25: Explosion noises
2.35: Talus stomping
2.41: Monstrosity roaring
2.43 – 2.49: Soft xylophone music
2.44 – 2.49: Zelda dialogue
2.50 – 3.05: Ominous music builds
2.53 – 2.57: Monsters roaring
2.54 – 3.05: Ganondorf dialogue and then roaring
3.05 – 3.30: Full Legend of Zelda fanfare
3.08: Tulin dialogue
3.12: Lightning strikes
3.16: Dialouge from unknown character
3.18- 3.21: Zelda telling Link that he is the final hope
3.39 -2.43: Zelda calls out to Link
3.45 – 3.50: Soft piano

  • The opening; dramatic cut-scene shots, started by Arval’s voice over, with the rivalry as the headlining factor. This sets the scene of the game, the setting, the characters and establishes their rivalry.
  • The splice shots showing the games characters in action. This shows the large roster of characters quickly.
  • The smash cut in theme with Byleth’s temporal manipulation powers. This builds tension as it shows the antagonist as a even greater threat than before.
  • The two part split and change of tone indicated and driven by the two pieces of music. As the trailer somewhat slows to show off features it uses the dramatic transition, both audio and visual to re-engage the viewer.
  • The way the trailer show Shez growing in strength, enough to beat Byleth at her strongest. This draws in the viewer to buy the game and learn the result of this climatic fight.

For the most effective parts of The Legend of Zelda trailer were:

  • The beautiful extreme wide shots showing the vast world of Hyrule and the sky islands; a great way to set the scene and show off the open world.
  • The clever uses of music building tension draws in the viewer to encourage continued viewing.
  • The way the trailer tries to build hope for Link to save the day. The hope is something for the viewer to latch onto and keep them watching for the rest of the trailer.
  • The way it shows off the game changes and new features from the previous game Legend of Zelda: Breath of the Wild, gives the viewer reasoning to purchase the new game to continue their enjoyment of the series.
  • Finally, the way the music fits in with the Foley sounds, the wind is almost signing with the music. It makes the music feel part of what you see and makes it feel immersive.

There are similarities between the two trailers, such as there are parts with just music and limited Foley sounds that tease of the story. The parts of these trailers I want to use are the two phases, one phase exploratory with some scene setting and another phase hopeful with building, dramatic music. I also want to tell a story with my trailer or at least set up one like these trailers do.

Planning

Audio neededSource
Music tracks that complement each other for the baseSuno Ai
Monster roarsPixabay
Possible voice linesMyself or friends
Weapon swing or slashingCreate myself
Smashing noise for divine pulseBBC sound library with educational licence

Production

The timeline where I was having issues transtioning the audio between sections of the Trailer (for further details see relfection)
The timeline where masked the two clips to create a better visual transition

Feedback

Reflection

  • I need ensure visual transitions flow nicely, are not sudden and feel earnt for the viewer.
  • I need more actual gameplay footage to make it feel more like a game and not just a visual novel.
  • I should consider how to get the character’s personalities across to the viewer.
  • I need make sure the start of the trailer outlines the story so the viewer understands the rest of the trailer and does not feel confused.
  • I need to ensure use of sounds is consistent as some feedback noted there are swinging sounds for weapons in some places but not in others.
  • I should consider including head-shots of the core characters to assist understanding and to increase interest in the game.

To make a future trailer better:

  • I would make more frames in my storyboard and have a story written out so I know how it should flow better.
  • I would consult with a music student or someone with music experience to make my audio overall better and suit the trailer more effectively as I felt like I did not understand basic music concepts which someone with a better understanding could have helped me with.
  • I would use an equal split of cinematics and gameplay as I felt I leant to hard on cinematics this time.
  • Finally, I would like to make a trailer about an original game made either by me or someone I personally know so I can create a trailer that is new to all.

Reference List

These posts are relevant to the work I’ve done towards Unit 5&6

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