Blog of my Learning for Level 3 UAL
As I develop my skills I aim to show my working in this blog as I complete my studies. Here you can find all of my posts in chronological order
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Unit 8: Packaging attempts, an Open Evening and major write ups
Having finished the production of my game I set out to package my game and found I kept on getting errors, unknown errors. I searched for a solution and tried many fixes including updating Visual Studio, updating the Windows SDK on my PC. In the end someone noted when looking through my output log that…
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Unit 8: Changing of Research
I have been procrastinating my secondary research and have decided to change each one for various reasons. With Fire Emblem Fates I feel I had enough story research from Pokemon Super Mystery Dungeon so I have decided to look at character art from Fire Emblem Engage. I have found that I own an the game’s…
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Unit 8: Level 3 Map Overhaul, Melee, Mini Map, Behaviour Trees and Phase 2 for the Boss
I found when testing level 3 that the I found the corridors and the whole map felt too big and boring to navigate. Knowing I had all the assets for the level I used the dungeon generator to create me another level map that I could use, I then scaled it down as I felt…
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Unit 8: Needwood Forest Trip
I travelled north this week to visit family as they live on the border of the Needwood Forest. I knew this trip was coming and considering that my first dungeon level in a forest I thought it would be worthwhile looking round the forest for inspiration and research. I used my Unit 8 Trello board…
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Unit 8: “Small” Additions
When I was testing the boss I found that his attack that do radial damage can do tiny amounts of damage to the player. To make it so the player did not lose by 0.1 damage or a similar low amount of damage I added rounding to the players damage. To do this I took…
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Unit 8: Interaction, Portals, Sounds and Fog
For the next major aspect of my game I wanted to create a interaction system for the player to go up to a character and see what they had to say. This was for world and story building so that when I have my story complete I have a way to deliver some of it.…
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Unit 8: Fixes & Boss AOE Attacks
I managed to fix the fireball, to do this I had to examine how I was firing the the fireball in the first place. I looked at the first person template for unreal which comes with a gun as a starter asset. For the transform of the projectile for the gun was set to the…
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Unit 8 : Sprite Art Overhaul
When overhauling my sprites I decided to start with a base that would be applied to any sprite I would create making movement, angles and shading easier. I found a YouTube short that gave me a quick rundown of this process: https://youtube.com/shorts/aLPPSjmRQgc?si=P2C6nEWDUDsACc_W. It helped with front, front diagonal and back sprites and then I managed…
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Unit 8: Getting a Functional Baseline
With the help of my tutor it was determined the problem with my model was the UV map (UV mapping is the process of projecting a 3D model’s surface into a 2D space (the UV map) to enable accurate application of textures). This led to a lot a remapping of the UV’s the best way we…
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Unit 8: Focus Group Meet 1
For the first meeting of my social group I wanted to establish what the focus group would be about and what would be expected from the participants. I wanted to asked key questions and I settled on four: Participant 1’s responses to my questions: Participant 2’s responses to my questions Participant 3 could not attend…
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Unit 8: Establishing my Mechanics
During my research I have been using Suno AI to create Chiptune music to go into my game, I have generated music that suits my needs now and I intend to test it out on during the first meet of my focus group as well as possibly make another survey to gain feedback on it.…
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Unit 8: Researching Game Pitches
To research games pitches as a class we watched the Nintendo Direct live on the 27/03/25 to gather research on game pitches My personal prediction was for a Pokemon Mystery Dungeon remake/remaster of the Explorers games but due this not being shown at the pokemon presents a month ago my hope were not high. The…
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Unit 8: Planning a Game Pitch
I have begun to plan out my mechanics, the first map will have monsters that chase you, I intend for there to be a simple way to evade them or defeat them, maybe drawing them through a light which kills the monsters, similar to Minecraft zombies but the effect would be instant. The second map…
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Unit 8: Proposal Week
This week we were given the proposal pack for the Final Major Project. Within that we had several aspects we needed to outline when creating our proposal This inlcuded: For me some of these answers were simple, I already knew I wanted to look at Pokémon Super Mystery Dungeon for its dungeon design and the…
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Unit 8: Engaging with the Task
For my Final Major Project I will be focusing on the mechanics of my game as priority. I want to create 3 levels followed by a boss as well as a hub world. Each level will have a mechanic that will be included in the subsequent levels. I also would like to have scaling difficulty…


