The UAL Level 3 Blog


  • Unit 8: Occlusion Masking in Unreal

    When researching videos on the Paper ZD plugin and HD-2D games I saw an effect demonstration of an effect where objects in front of the player became transparent in a circular shape creating a porthole view of the player. This is something that would make my gameplay experience far better so I sought out a…

  • Unit 8: Pixel Art Refinement

    I decided that I would be prudent to attempt to make more detailed sprites. I felt even if I did not like the product I could ask people in a survey about their opinions on the style and what they would prefer. I actually success as it was only adding detail and not a complete…

  • Unit 8: Animation Graphs in Unreal

    I then had to set up the animation blueprint. It is separated into the event graph and the animation graph. The event graph was simple as all that needed to be done was get a reference to the Paper ZD character and set it on initialisation of the game. This sets the sprite to appear…

  • Unit 8: HD-2D Animation in Unreal

    I started by using Paper 2D’s sprite actions to extract my sprite sheet into individual sprites. Then I used bulk actions to set all the sprites pivot mode to bottom centre. Next I made my flipbooks by selecting the sprites that were part of the idle animation right clicking and selecting create flipbook. I then…

  • Unit 8: HD-2D Beginnings

    I wanted to see if I could, for my final assignment, make a game that had characters that were 2D sprites in a 3D environment. This type of game is know as HD-2D, there are many popular examples such as Octopath Traveler and the recent Dragon Quest HD-2D remakes. I first need to establish if…

  • Unit 5&6: More Drafts of my Trailer

    Version 4 I experimented with some ai to extend the music track I had and found a nice end section that I used to replace the horn I had before which I feel greatly improves the audio transition at 31 seconds in. Version 5 This version was more about tightening the entire trailer up to…

  • Unit 5&6: Early Drafts of my Trailer

    Version 1 This is the earliest draft of my trailer where I had simply cut down my footage and added music. There are many rough edges like the music cutting off and some shot transitions being poor and needing refinement. I also was missing parts off one piece of footage that I really wanted in…

  • Unit 4 & 7: Asset Creation 2

    Today I wanted to practice what I have learnt in blender since the Unit 1 assignment, especially in regards to shading and texturing. I started off trying to create a original creature that might look like a cephalopod or mollusc. I started with the idea of a gelatinous creature that would move along with tentacle…

  • Unit 4 & 7: Unreal Practice

    I followed a tutorial for creating an environment in Unreal Engine 5 It started off by explaining how to make a landscape and then creating a material for it by setting up three texture samples with landscape coordinate nodes and linking them into the correct sockets for the base colour, normal, ambient occlusion (A/O) and…

  • Professonal Practice: Trends in Gaming

    In today’s lesson we looked at trends in the gaming industry I focused on AI usage in games as I feel this will have a great impact on my future. I had to do research into my chosen topic and then create a poster/presentation slide about what I learnt I looked at information from a…

  • Unit 4 & 7: Asset Creation 1

    I spoke with one of my tutors about the next assignment, he said that the Unit 4 & Unit 7 would have a combined assignment. He said the assignment would be to look at the history of a game and the use Unreal Engine 5 to create a game with similar features. The game has…

  • Professional Practice: Individual Reflection on Ethics in Future Work

       Which ethical issues would impact me most as a designer/developer? I fear that my sexuality and autism may provide me with opportunities like job roles for gay men to create gay or autism themed games to satisfy the demand but I don’t want to get the label of the gay autistic game maker. I…

  • Unit 1: Extra Renders

    Render 3 I wanted to create more renders as I had some time spare in class before the deadline. For render 3: I had experimented with the blackbody node which I had used to make my sword look like it was freshly forged. I created an environment around it to look like a forge and…

  • Unit 1: Final Edits

    As the deadline drew close I focused on refining my model. Things like closing the bridge gap around the tang so it looks better and like a real sword. I also focused on making the lighting on the mirror render work on the pommel gem as due to the high transmission of the gem it…

  • Research Skills: Autumn

    Over the course of the first half term we looked at research methodology, referencing, citing, search engine and search operators and the different types of research methods and techniques. All to get us ready for our assignments over the UAL course. We were told that for all our assignments this year any citation or references…