The UAL Level 3 Blog


  • Unit 1: Rendering

    A write up of the processes I went through to create my renders for my Unit 1 assignment

  • Professional Practice: Portfolio Planning

    In today’s lesson we looked at the way we want our future portfolios to look. I started on Miro and took five 16:9 frames and used them as my base to organise my plan and named four of them the titles of my pages: Homepage, Blog, About Me and UAL Games Dev course. I also…

  • Premiere Pro: Lesson 2: Blender Tutorial

    The next lesson we continued to look at cutting and editing videos. As a task to improve my skills I had to create a tutorial on how to create something in blender combining two subjects we are looking at right now. I achieved this by first recording myself doing some box modelling and then watching…

  • Unit 1: Texturing and Shading

    Today I looked at texturing and shading my sword model. I separated the jobs into three: the metal parts of the sword (blade, guard, tightening rings and pommel ring), the leather grip and the pommel gem. First I looked at the metal, I started with the blade. I added a base material and then increased…

  • Unit 1: Modelling: Part 2

    I continued my modelling by adding more of my reference images in using the images as planes tool. I first went back and ensured I had labelled objects correctly so that I knew what was for what and if I handed the project off to someone else they would be able to understand. I then…

  • Premiere Pro: Lesson 1: Getting Started

    Today’s lesson was our first look at Premiere Pro. This lesson was focused on the loading of the software, importing videos, arranging them on the timeline, cutting the clips removing excess footage and adding simple effects like transitions and text. I used clips I had on my drive of me and my friends playing Fortnite…

  • Professional Practice: Planning , Production, and Time Management Tools 

    Today we looked at tools to assist in Planning, Production and Time Management. We looked at six different tools Sketch: it is a design tool for teams to collaborate on design projects. it is popular for designing user interfaces Figma: is another design tool that is more common for the front end design of a…

  • Unit 1: Last Research & Modelling

    Research During my skim of Swords and Swordsmen by Mike Loads in 2010 as well as Records of the Medieval Sword by Ewart Oakeshott in 1991 I found a diagram of a 15th century arming sword and records of an arming sword. This diagram and records support my modern source on the length and style…

  • Unit 1: Planning & Research: Part 2

    Today I started to look at the plan for my model. First, who and why? I have talked to some members of my group that play D&D on Sundays and we decided that having a visualisation for my omnipotent character I use to move the plot forward would be helpful. To get it within the…

  • Photoshop Task: How to Photoshop Poster

    The first task we were given to test our Photoshop skills was to create a poster in Photoshop about one of the tools or techniques we have been taught and practised in the past few weeks. I chose the colour alterations and quick select tools. I titled my poster Using Colour to Create a Focus…

  • Unit 1: Planning & Research: Part 1

    When the assignment was announced I look and saw that one of the options of a model to create was weapons. I immediately wanted to do a weapon as it could be for my D&D group as they have been asking for their own weapons or a reinvention of a weapon from fire emblem, which…

  • BPC Open Events: October 2024

    In the past week there has been two open events where the college opened up for perspective student to look around the college and talk to teachers about the curriculum, entry requirements, career paths and support in the classroom. My class was asked for volunteers to help the teachers when the numbers were high and…

  • Professional Practice: Hard & Soft Skills Poster

    In this lesson we looked at hard and soft skills in our chosen job and then were told to put them into a poster using Canva. I chose Game Developer as I covers a lot of the jobs I want to go into. I felt the most important soft skill was teamwork and collaboration as…

  • Blender: Body Shaping

    Today I tried to create the basic shape of a Charmander in Blender by using a cube as a base then extruding, scaling, rotating and moving until the body was shaped vaguely like a Charmander. I still think I could make some major improvements but I need to understand the software better. To understand the…

  • Blender: Sword Pommel and Grip

    In this session I worked on creating a pommel and grip of a sword using an image of the Sword of the Creator as a reference. I used a modifier to create subdivisions of a cube and used the extrude, scale and rotate tools to shape the pommel and grip. I managed to make some…