Final Product


↑Get the game here on Itch.io↑

Walkthrough
Marketing Video
Artist Statement
With my game I wanted to represent both games from my childhood and new games that use retro stylings. I tried to channel my passion for these games and imitate key aspects alongside my own direction. I feel my artistic ability has vastly improved over the course of this project clearly demonstrated by the improvements from my first sprites to my final. Games that have inspired me include Pokémon Mystery Dungeon and Fire Emblem, the former for its well crafted stories and sharp twists and turns, the latter for it’s ever changing style and dynamic characters. I have tried to include these elements both within my game and in key parts of my planning, research and production. When creating my first attempts at designing Rirgon’s sprite I was inspired to put my own anxieties into the design so I could have a character with depth to draw in players. I have long been a player of Dungeons and Dragons and I channelled my passion for adventure into this game as I wanted to tell a story not just make a game. I intend to carry on this story both with improvements to the game after the project is over but also in new games I will create, so as my journey progresses so will Rirgon’s.
I acknowledge the use of the generative AI: Suno (version 4) by Suno, Inc. in this work to generate the music used within this game
Unit 8 Reflection Blog Posts
These posts are my reflection on the work I’ve done towards Unit 8
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Unit 8: Establishing my Mechanics
During my research I have been using Suno AI to create Chiptune music to go into my game, I have generated music that suits my…
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Unit 8: Researching Game Pitches
To research games pitches as a class we watched the Nintendo Direct live on the 27/03/25 to gather research on game pitches My personal prediction…
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Unit 8: Planning a Game Pitch
I have begun to plan out my mechanics, the first map will have monsters that chase you, I intend for there to be a simple…
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Unit 8: Proposal Week
This week we were given the proposal pack for the Final Major Project. Within that we had several aspects we needed to outline when creating…
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Unit 8: Engaging with the Task
For my Final Major Project I will be focusing on the mechanics of my game as priority. I want to create 3 levels followed by…
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Unit 8: Occlusion Masking in Unreal
When researching videos on the Paper ZD plugin and HD-2D games I saw an effect demonstration of an effect where objects in front of the…
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Unit 8: Pixel Art Refinement
I decided that I would be prudent to attempt to make more detailed sprites. I felt even if I did not like the product I…
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Unit 8: Animation Graphs in Unreal
I then had to set up the animation blueprint. It is separated into the event graph and the animation graph. The event graph was simple…
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Unit 8: HD-2D Animation in Unreal
I started by using Paper 2D’s sprite actions to extract my sprite sheet into individual sprites. Then I used bulk actions to set all the…
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Unit 8: HD-2D Beginnings
I wanted to see if I could, for my final assignment, make a game that had characters that were 2D sprites in a 3D environment.…












