For this project I used a framework to make a game level, taking what I learnt within the classes of the module and extrapolating it to create I well thought out and cohesive level.
This module covered topics such as: Health Systems, Weapons, Timers, Basic Enemy AI, Parent and Child Classes, Materials, Particles and Meta Sounds. In addition I added features such as: a Boss Battle, Enemy Spawning, a Stealth System and use of a Post Effect Volume to make the game look retro
Marks and Feedback from Lecturers
Mark: 80/100
Criteria 1: Quality of Design Documentation
Some very good posting has taken place on the forum regarding this second assessment component. This includes iterative postings that include some images of the level development and mechanics development but mostly this consists of a series of very good professional videos. These excellent video demonstrations also include voiceovers. As a result, these videos are very professional well done. Next time, try and create some more iterative posts that include images and textual explanations (especially of blueprint code) to better communicate you plans to the examiner. Also try and take more opportunities to undertake testing and the implementation of these results. Lastly, look to incorporate your secondary research on game inspirations throughout your forum postings next time and reflect back on this research throughout your iterative development.
Criteria 2: Quality of Level
A very good level has been produced, the level is well decorated and your use of the post processing volume to pixelized your world also adds to the visual detail here and stylises the world nicely. I like your top-down camera view and your use of sound across your level too. Next time, look to add extra UI in the world to direct the player more. Or make certain aspects of your world more obvious to the player where needed. Using extended particle systems may help with these aspects in the future.
Criteria 3: Quality of Blueprint Mechanics
You have covered all of the blueprint areas that we have gone through in the class content very extensively. You have also researched into some new areas of blueprinting like meta sounds and extended these ideas yourself well done. This is added a good sound palette to your level and game as a result. Your code is well commented, and your content browser folders are neatly structured and are thus, easy to navigate. Next time, look to extend your widget blueprint capabilities and add a main menu system to your world. I feel adding a 3D main menu here would really add a professional finished touch to your game. Well done now you should be very proud of your work.


















